Overall Class Guide

  •  WARNING, HALT, UWAGA!
    After "Summer Update" this guide may be a little bit outdated, but I tried to cover it with my predic
    tions!





    Hi there!

    In this guide Im going to try help you choose the right class for your playstyle, or just simply describe them all. This guide may contain OPINIONS. You have been warned.



    Table of Contents:
    1. Available classes
    2. Adventurer
    3. Mage
    3.1. Introduction, class description
    3.2. General description of specialists
    3.3. Pros
    3.4. Cons
    3.5. Summary
    4. Swordsman
    4.1. Introduction, class description
    4.2. General description of specialists
    4.3. Pros
    4.4. Cons
    4.5. Summary
    5. Archer
    5.1. Introduction, class description
    5.2. General description of specialists
    5.3. Pros
    5.4. Cons
    5.5. Summary

    6. Ending boring stuff





    1. In our game we have 3 main classes, who are Mage, Swordsman and Archer. There is one class everyone starts at- Adventurer, but it's something like prolog, we want to skip it :

    2. Adventurer:



    http://th.interia.pl/51,b478987233664424/adventurer.gif




    Im going to just generaly describe this class. It uses melee weapon as main and ranged for secondary (same as swordsman). Has no available specialists, except Chicken, Pirate and Pajama.
    Main pros is that you can change it really fast (after reaching 15 level and 20 job level) by talking with Mimi Mentor in Nosville/Openville. If you want real hard mode this class is for you, since it has limited equipment.

    3. Mage.




    http://www.renders-graphiques.fr/image/upload/normal/4270_render_Normal_Mage_Garon_1.png




    3.1. Mage uses magic to fight enemies, but also to provide support, by healing and buffing teammates. Both of his weapons are ranged and can't miss, but they require mana points to be used (but that is not a big deal) and main weapon can't crit. Mage is both for solo and team players. He can clear lures and waves of mobs with his aoe (area of effect) attacks and powerfull spells. With some resistance and average armor he can lure solo. His small amount of HP can be easily boosted by Energy Potion, WK buff or just SP points for HP/MP.


    3.2. Im going to focus on 8 main specialists. As you may know, or not. In this game we have 4 elements:
    Water-Fire
    Light-Shadow

    For example if you fight with fire mobs on water SP you're going to deal more damage, but you will also receive more damage (thats why resistance is important).


    Im not going to explain where and how to obtain specialists (you can find it HERE). Let's just begin:
    Water SPs
    Blue Magician:
    -Has aoe attack
    -Nice range
    -Good buff
    -Plenty of aoe spells
    -Low mana costs
    -It's one of most popular choice between players
    After Summer Update:
    -Sick amount of stuns
    -(Im not sure if it will work...) Ice shield, which boosts your survivability


    Tide Lord:
    -Single target attack
    -Defensive buffs
    -Higher mana cost
    -Faster than Blue
    -Plenty of aoe spells
    After Update:
    -Combo
    -Annoying debuffs (for enemy)
    -(Not sure if it will work) Skill which helps with luring mobs and setting them in one place *Im not sure how to explain it)

    Fire SPs
    Fire Magician:
    -Has aoe attack
    -Nice range
    -Good buff
    -Plenty of aoe spells
    -Lowest mana costs
    -Pretty much Blue Magician, but its Fire Magician
    After Update:
    -Defensive spell
    -Less stuns, but also debuffs that reduce life over time


    Volcano:
    -Faster than Fire Magician, also has speed buff
    -Sick buff
    -Single target attack
    -Lacks a little bit of AoE
    -Higher mana costs
    After Update:

    -Strong debuffs
    -Lot of stuns


    Shadow SPs
    Dark Gunner:
    -Main choice for shadow SP
    -Uses secondary weapon
    -Can crit (a lot with buff)
    -Speed buff
    -Lack of aoe
    -Single target attack
    After update:

    -Powerfull debuffs
    -(Not sure if it will work) Can delete enemy buffs


    Seer
    -Single target attack
    -For now lack of usefull skills
    After Update:
    -Will be main choice for shadow SP
    -Strong combo
    -Powerfull debuffs
    -Sick buffs


    Light SPs
    Holy Mage:
    -Aoe attack
    -Very useful buffs
    -Lack of offensive skills
    -HEALING
    -Low mana costs
    -0 mana for basic attack
    After update:

    -More survivability (if mana shield will work)


    Archmage:
    -Aoe attack
    -More offensive skills
    -Lack of supportive buffs
    -Nice healing, but really long cooldown
    After Update:
    -Strong debuffs


    3.3. Pros


    +Aoe
    +Buffs
    +Healing
    +Range
    +No misses


    3.4. Cons


    -Low amount of HP
    -Movement speed
    -No crits


    3.5. Mage is currently easiest class and after update will be even easier. It's both for solo players and team players.


    4. Swordsman


    http://i407.photobucket.com/albums/pp160/anonymousdric/char-swrd2.png



    4.1. Swordsman uses his strenght to fight enemies, he's also capable of surviving strongest attacks. Weapons of his choice are of course sword and for secondary crossbow. They both can deal crit damage and miss. His basic pool of HP is large enough and buffs should be enough, but it depends on your playstyle.


    4.2. Water SPs
    Blade:
    -Fast basic attack
    -Powerful self buff
    -HP and MP restoring skill
    -Decent amount of aoe
    After Update:
    -Charged attack


    Battle Monk:
    -More aoe
    -3 buffs who are useful in different situations
    -Skillshot (skill that can be used on area, not on mob/player)
    After update:
    -Combo
    -Annoying debuffs (for enemy ofc)
    -Will be propably main pvp SP for swordmans


    Fire SPs
    Warrior:

    -Long range stun
    -Major speed increase for short time
    -Strong defensive buff
    -Nice amount of aoe
    After update:
    -Ability to lure or scare mobs


    Gladiator:
    -For now it's pretty much forgotten
    -Amount of aoe- could be better
    -Few useless skills (for now)
    -Healing
    -Movement speed buff
    After update:
    -Debuff combo
    -Strong debuffs
    -Deflecting damage


    Shadow SPs

    Berserker:
    -Majority of swordsmans choose this as their main SP
    -Universal
    -Aoe basic attack
    -Great amount of aoe
    -Sick buff with both movement speed and attack increase
    After update:
    -This SP will be even better, because debuffs


    Death Reaper:
    -Looks edgy
    -Pretty much useless, used only as joke or for fun
    -Useless skills
    After update:
    -Maybe more player will want to try it, but Berserker will still win


    Light SPs

    Crusader:
    -Uses secondary weapon
    -Very useful buffs (Triple charging <3)
    -Healing
    -Could have more aoe
    -Lack of mobility
    After update:
    -Strong defensive buff
    -Really nice debuff


    Renegade:

    -Movement speed buff
    -Mobility
    -Both light and shadow element (but shadow is kinda weak)
    -Nice amount of aoe
    After update:
    -Strong debuffs

    4.3. Pros


    +Tanky
    +Can solo many things that other classes struggle with
    +Can crit
    +On few SPs can heal
    +Faster than mage
    +High amount of health


    4.4. Cons


    -Close range
    -Can miss
    -Slower than archer
    -Low amount of mana


    4.5. Swordsman is mainly for people who play alone for most of the time, he can easily clear whole maps. Currently it's easy to play and after update will propably still be easy.

    5. Archer


    http://nostale-world.fr/img/home/archer.png



    5.1. Archer is long range class using both range and melee weapons which are bow and dagger. Moderate amount of HP and MP is great balance between mage and warrior. Deals crits, a lot of crits and can miss. Has no aoe basic attacks.


    5.2. Water SPs
    Ranger:
    -Nice usefull buffs
    -Decent range
    -Single target attack
    -Amount of aoe is more than enough
    After update:

    -Stuns and debuffs, especially that one which enables 100% crit chance
    -Working faster skill loading


    Scout:
    -Decent amount of aoe
    -Long range attack
    -Crit chance buff
    -Skillshot
    -Fast loading ultimate/last
    -Not every skill is usefull (I mean those who just don't work) and some of them will still be useless even after update
    After update:

    -Combo
    -Debuffs and stuns


    Fire SPs

    Destroyer:
    -Low amount of aoe (for now)
    -Sick buff, both damage reduction and movement speed
    -Few useless skills
    After update:

    -Let's hope update will bring useless now skills to their work
    -Nice debuffs


    Fire Cannoneer:
    -Nice amount of aoe
    -Pretty nice buffs
    -Has no penalty for ranged attacks at close range
    -Range
    After update:

    -Strong debuffs


    Shadow SPs
    Assasin:
    -Uses secondary weapon
    -Lack of aoe
    -Few useless for now skills
    -OP buffs, but only for short amount of time
    After update:

    -Let's hope useless skill become usefull
    -Charged attacks


    Demon Hunter:
    -Uses main weapon
    -Nice amount of aoe
    -Defensive buff
    After update:

    -Pretty strong debuffs


    Light SPs

    Wild Keeper:
    -SP of choice for most archers
    -Best buffs, increasing damage, movement speed, resistance and HP/MP
    -Great self buff increasing crit chance
    -Nice amount of aoe
    After update:

    -Even stronger because of one certain debuff
    -And of course other debuffs such as stun and bleeding


    Avenging Angel:
    -Mobility
    -Movement speed buff
    -Nice amount of aoe
    -Now lack of buffs
    After update:

    -Buff combo
    -Debuffs on almost every skill


    5.3. Pros


    +Ranged attack
    +Crits
    +Movement speed
    +Damage potential


    5.4. Cons


    -Extremely vulnerable
    -Lack of aoe basic attack
    -Can miss
    -Has problems with things that other classes can easily solo


    5.5. Summarizing- archer is now most difficult class to play, struggles doing things solo, often needs help. Incoming summer update will most propably make playing as archer easier and maybe balance the gap between archer and mage/swordsman.


    6. That's the end of this guide, if you see any mistakes just tell me, I'll correct them ASAP. If you don't agree with my opinions, predictions or overall guide- write below, Im open to discussions. And sorry for any (if there are some) grammar, language or coding mistakes, English isn't my first language, HTML also.



    I hope it helped you, have fun and good luck.

  • Post by Latios ().

    This post was deleted by Ciapa: Spam ().
  • Post by Latios ().

    This post was deleted by Ciapa: Spam ().
  • Post by Latios ().

    This post was deleted by Ciapa: Spam ().
  • Post by Latios ().

    This post was deleted by Ciapa: Spam ().
  • Now stop spamming here.

    Users have been warned.

    Don't worry, I only show respect to those who deserve it, not to those demanding it.


    If you want,

    Buy Me a Coffee at ko-fi.com

    BTC: 1KD43Bwjxb7ikW12Yx39jdczgW6oh2zTkp